The Vocabulary Mastery of the Elementary LevelStudents of the Center of English Language Learning (CELL) Course Pati in Academic Year 2012/2013 Taught by Using Interactive Power Point Games. Skripsi:

wijayanti, dwi (2013) The Vocabulary Mastery of the Elementary LevelStudents of the Center of English Language Learning (CELL) Course Pati in Academic Year 2012/2013 Taught by Using Interactive Power Point Games. Skripsi:. Update Test thesis, UMK.

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Abstrak

English as International language is used in many countries in the world and it has an important role to the information progress in many sectors especially in education. Realizing the importance of English, our government states that English must be taught since at elementary level until university. They are expected to master four skills. They are listening, speaking, reading, and writing. Besides that, vocabulary is one of important factor in learning English. Vocabulary is one of the components of language. Without a sufficient language, one cannot communicate or express his/her idea both oral and written form. Meanwhile, the elementary level students of CELLcoursePati in the academic year 2012/2013 still have difficulties to memorize the vocabulary and they also felt bored when doing same activities in every meeting. Interactive Power Point Games is one of ways that can be used to overcome the problem. It can increase the students’ English vocabulary and motivate the students to learn, because by using Interactive Power Point Games, the students get happiness, avoid the students’ boredom, and help the students to memorize the vocabulary easily. Therefore, the writer uses Interactive Power Point Games in teaching English vocabulary. The objective of this research is to find out whether there is a significant different between the vocabulary mastery of the elementary level students of the Center of English Language Learning (CELL) course Patiin academic year 2012/2013 before and after being taught by using Interactive Power Point Games. In this research, the writer used quasi-experimental research as a design of the research. The population of this research is the whole of the elementary level students of the Center of English Language Learning (CELL) coursePati in academic year 2012/2013. The sample of this research is “A Class” that consists of 15 students. The research instrument that is used by the writer is test (multiple choice tests with 30 items) by giving pre-test and post-test. The result of this research shows that t (obtained) value is 16.9. In the level of significance (α) = 0.05 and degree of freedom (df) = N-1 = 15-1 =14, the t (critical) is ± 2.145, so the result of t (obtained) or (t0) is higher than t(critical) or (tt) and it shows there is a significant difference between the vocabulary mastery of the elementary level students of the Center of English Language Learning (CELL) course Patiin academic year 2012/2013 before and after being taught by using Interactive Power Point Games.

Item Type: Skripsi/ Thesis (Update Test)
Dosen Pembimbing: Pembimbing I : Muh.Syafei Pembimbing II : Mutohar
Kata Kunci: PenguasaanKosakata, Interactive Power Point Games
Subjects: Pendidikan > Pendidikan (Umum)
Program Studi: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Mr Firman Al Mubaroq
Date Deposited: 12 Dec 2013 05:11
Last Modified: 12 Dec 2013 05:11
URI: http://eprints.umk.ac.id/id/eprint/1784

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