RANCANGBANGUNGAMEPETUALANGAN PENGENALANNAMA HEWAN DENGAN BAHASA ARAB DAN INDONESABERBASISANDROID

SHOLEH, MUCHAMMAD (2015) RANCANGBANGUNGAMEPETUALANGAN PENGENALANNAMA HEWAN DENGAN BAHASA ARAB DAN INDONESABERBASISANDROID. ["eprint_fieldopt_thesis_type_engd" not defined] thesis, Universitas Muria Kudus.

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Official URL: http://eprints.umk.ac.id

Abstract

Gamemerupakansalahsatuhiburan yang serudanmenarikuntukmengisiwaktuluangataumenghilangkankejenuhan di saatmenunggu, beragamgameataupermainantelahbanyakdibuatdandiproduksisecara gratis ataupunberbayar. Mulaidarigame yang bertemaasahotak, olahraga, hinggapetualangan. Sebuahgameberbasis android dapatmemberihiburanbagipemainnya. Tujuandaripenelitianiniadalahmerancangdanmembangunsebuahgame yang dapatdimainkanuntukmengisiwaktuluangdanmenghilangkankejenuhan di saatmenunggu. Metode yang digunakandalammerancangdanmembangungameiniadalahMetode “Penggembangan Multimedia”. Tahapandalam proses penelitianiniyaituTahapConcept, Design, Material Collection, Assembly, Testing, danDistribution. DenganmenggunakanbahasapemogramanAction Script dantool Adobe Flash cs6, akanmenghasilkansebuahgame android berjudul “PetualanganPengenalanNamaHewanDalamBahasa Arab danIndonesa” yang bermanfaatuntukmenambahwawasandalampembuatangamedengantemaasahotakdanmenerapkanpelajarankecerdasanbuatan (Game Playing), menggunakangrafik 2D dandirancanguntuksingle player.

Item Type: Thesis (["eprint_fieldopt_thesis_type_engd" not defined])
Additional Information: Pembimbing : Tri Listyorini,M.Kom
Uncontrolled Keywords: multimedia, game, android.,2 dimensi .
Subjects: Teknologi > Teknologi (umum)
Divisions: Fakultas Teknik > S1 Teknik Informatika
Depositing User: pustakawan umk
Date Deposited: 10 Mar 2015 05:47
Last Modified: 10 Mar 2015 05:47
URI: http://eprints.umk.ac.id/id/eprint/4269

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