Jesica, Nila (2016) The Vocabulary Mastery Of The Fifth Graders Of Sdn 2 Panjunan Kudus In Academic Year 2015/2016 Taught By Using Jeopardy Game. Update Test thesis, Unviersitas Muria Kudus.
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Vocabulary is one the most obvious components of language and one of the first things applied linguistics. Without mastering vocabulary people cannot express their opinion and ideas. Therefore it is important for students to master vocabulary because without vocabulary students can not speak English well. In fact, when the writer did the observation, the writer found that some of the students at SDN 2 Panjunan Kudus, were not good of their vocabulary and also the student’s did not pay attention to the teacher when the teacher explained the material. It is the reason, why the writer used Game to teach vocabulary. This Game is called Jeopardy. Jeopardy is a game that have points. In each point contains of clue / question that should be answered by the students. Jeopardy game helps the students to memorize the vocabulary, so the students can enrich their vocabulary. The purpose of this research is to find out whether there is any significant difference between the vocabulary mastery of the fifth grade students of SDN 2 Panjunan Kudus in the academic year 2015/ 2016 before and after being taught by using Jeopardy Game. This research is an experimental research design with one group pre-test and post-test design. Subject of the research used is the fifth grade students in the academic year of 2015/2016. The writer used a test as instrument of the research. The form of the test is multiple-choice questions, consists of 20 items. After carrying out data analysis and tested the hypothesis, the mean of pre-test is 68, Standart Deviation (SD) is 16. While the mean of post-test is 78, Standart Deviation (SD) is 14. It is found that t-observation (t0) is 4.61 and the t-table (tt) is 2.021. It means that the writer rejected the null hypothesis (H0) and accepted the alternative hypothesis (Ha) because t0 (obtained) falls in the critical region. Based on the result, the writer concluded that there is any significant difference between the vocabulary mastery of the fifth grade students of SDN 2 Panjunan Kudus in the academic year 2015/ 2016 before and after being taught by using Jeopardy Game.
Item Type: | Skripsi/ Thesis (Update Test) |
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Dosen Pembimbing: | Pembimbing: Drs. Muh. Syafei, M.Pd |
Kata Kunci: | Jeopardy Game to Teach Vocabulary |
Subjects: | Pendidikan > Teori dan praktek pendidikan |
Program Studi: | Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | pustakawan umk |
Date Deposited: | 12 Nov 2016 04:56 |
Last Modified: | 12 Nov 2016 04:56 |
URI: | http://eprints.umk.ac.id/id/eprint/6251 |
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