Teaching English Vocabulary By Using Touch And Go Game To The Fifth Grade Students Of Mi Mathaliul Falah 01 Tulakan Donorojo Jepara In 2015/2016 Academic Year

Kurniawati, Suci (2016) Teaching English Vocabulary By Using Touch And Go Game To The Fifth Grade Students Of Mi Mathaliul Falah 01 Tulakan Donorojo Jepara In 2015/2016 Academic Year. Skripsi Sarjana thesis, Universitas Muria Kudus.

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                    Abstrak

                    Vocabulary is one of the important aspects in learning English and vocabulary is one of three language components besides grammar and pronounciation. With the limited vocabulary, students will have difficulties in learning and understanding the foreign language. Meanwhile, the students of MI Mathlaliul Falah 01 Tulakan Donorojo Jepara have problems in vocabulary. The teacher only used the student’s worksheet and the reference is students worksheet “KTSP Bahasa Inggris” in teaching learning process. The students also get difficultiesin remembering the words. To solve the problems, the writer tried to use “Touch and Go” game as the alternative technique to teach English vocabulary. The students will get the new vocabulary and memorizing vocabulary. Based on conditional, the writerwant to do the researchwith entitled “Teaching English Vocabulary by using Touch and Go Game To Fifth Grade Students of MI Mathaliul Falah 01 Tulakan Donorojo Jepara in 2015/2016 Academic Year”. The aim of this research is to find out whether or not there is a signifaicant difference between the vocabulary mastery of fifth grade students of MI Mathaliul Falah 01 Tulakan Donorojo Jepara in 2015/2016 academic year before and after being taught by using Touch and Go Game. This is a quantitative research. The method of the research is experimental research which uses pre-test and post-test design of the research. The population of this research is the fifth grade students of MI Mathaliul Falah 01 Tulakan Donorojo Jepara that consist of 26 students. The result of the research shows that the mean score of the vocabulary mastery of fifth grade students before taught by using Touch and Go Game is 62.88and the mean score of the vocabulary mastery of fifth grade students after being taught by using Touch and Go Game is 78.92. it can be concluded that t-obtained 5.21 in the level of significance α= 0.05 and the degree of freedom (df) 25 which is gained from N-1, the t-critical is 2.060. t-obtained is higher than t-critical (to>tt). So, the hypothesis states , “There is a significant difference between the vocabulary mastery of fifth grade students of MI Mathaliul Falah 01 Tulakan Donorojo Jepara in 2015/2016 academic year before and after being taught by using Touch andGo Game. Based on the research above, the writersuggest thatthe English teacher may use Touch and Go Game in teaching English vocabulary . By using this game the students will not feel bored and the students can be interested in learning English.

                    Tipe dokumen: Skripsi (Skripsi Sarjana)
                    Additional Information: Pemibmbing: Drs. Suprihadi, M.Pd
                    Uncontrolled Keywords: Touch and Go Game, vocabulary mastery.
                    Subjects: Pendidikan > Teori dan praktek pendidikan
                    Divisions: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
                    Depositing User: pustakawan umk
                    Tanggal Deposit: 29 Nov 2016 15:26
                    Last Modified: 29 Nov 2016 15:26
                    URI: http://eprints.umk.ac.id/id/eprint/6566

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