Pelmanism Game To Teach Vocabulary To The Fourth Grade Students Of Sd N 3 Bakalan Krapyak Kudus In 2016/2017 Academic Year

’Azma, Muhammad Syaifuddin (2017) Pelmanism Game To Teach Vocabulary To The Fourth Grade Students Of Sd N 3 Bakalan Krapyak Kudus In 2016/2017 Academic Year. ["eprint_fieldopt_thesis_type_engd" not defined] thesis, Universitas Muria Kudus.

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Abstract

Vocabulary is one ofEnglish components; they are the first and foremost important step in language acquisition and helps the learners in comprehending kind of spoken and written text. In SD N 3 Bakalan Krapyak Kudus, the fourth grade students seem not interest during teaching and learning process.They felt afraid of making mistakes. Sothey just kept silent.It is proved by the writer assumed who found the student’s score under the KKM. To cover the situation Pelmanism Game can be alternative technique in teaching English especially vocabulary. The objective of this research is to determine whether there is a significant impact on vocabulary achievement of the fourth grade students of SD N 3 Bakalan Krapyak Kudus in 2016/2017 academic year before and after being taught by using Pelmanism Game. This research is experimental research which used one group pre-test and post-test. The subject of this research was the fourth grade students of SDN 3 Bakalan Krapyak Kudus in 2016/2017 academic year consisted of 19 students. The research design used was an experimental research design with Pre-test and Post-test by using pelmanism game as the treatment. The research instruments used test. The writer used multiple choices test which consists of 20 items. The result of this research showed that mean of pre-test is 59.5and the standard deviation is 5.2. Meanwhile the mean of post-test is 78,2and the standard deviation is 4.68. Based on t-test calculation the result showed t-obtain (to) is 21.1.With the level of significance (α) 0.05, the Degree of Freedom (df) 18, t-table (tt) is ± 2.101. Therefore, the writer rejected null hypothesis (H0) and accepted alternative hypothesis (Ha) because t-obtain (to) falls in the critical region. After conducting this research, the writer concludes that Pelmanism Game is effective to be applied in teaching Vocabulary to the fourth grade students os SD N 3 Bakalan Krapyak Kudus in 2016/2017 academic year.. The writer suggests that the English teacher can use this interaested strategy to make the students have long term memory in vocabulary mastery.

Item Type: Thesis (["eprint_fieldopt_thesis_type_engd" not defined])
Additional Information: Pembimbing: Drs. Suprihadi, M.Pd
Uncontrolled Keywords: Teaching Vocabulary and Pelmanism Game.
Subjects: Pendidikan > Teori dan praktek pendidikan
Divisions: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: pustakawan umk
Date Deposited: 19 Apr 2017 03:05
Last Modified: 19 Apr 2017 03:05
URI: http://eprints.umk.ac.id/id/eprint/6808

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