The English Vocabulary Mastery Of Fifth Grade Students Of Sd N 3 Bacin Kudus In Academic Year 2016/2017 By Using Blindfold Game

Fandilah, Osa (2017) The English Vocabulary Mastery Of Fifth Grade Students Of Sd N 3 Bacin Kudus In Academic Year 2016/2017 By Using Blindfold Game. Update Test thesis, Universitas Muria Kudus.

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Abstrak

The important part in English language is the vocabulary. People cannot express their opinion and ideas in English without knowing their vocabulary. By learning vocabulary, the students can increase their listening, speaking, reading and writing. However, the fact shows that many students have difficulties to master their English vocabulary. Therefore, the writer used Blindfold game to help the students memorize of new information. Blindfold game can make their students more interested and motivate in learning process, especially for learning vocabulary. The purpose of this research is to find out whether there is significant difference between English vocabulary mastery of the fifth grade students of SD N 3 Bacin Kudus in academic year 2016/2017 before and after taught by using Blindfold game. The design of this research used an experimental research. The writer used one group pre-test and post-test. The population of the research was the fifth grade students of SD N 3 Bacin Kudus in academic year 2016/2017. The writer used a test as instrument of the research. The kind of the test was multiple choice tests. The test consists of 20 questions. The result of this research shows that in level significance 5% and degree of freedom (df) N-1 = 27, there is a significant difference between English vocabulary mastery of the fifth grade students of SD N 3 Bacin Kudus before and after taught by using Blindfold game. From the calculation result t-observation (t0) is 13.81, meanwhile t-table is 2.052. It means the null hypothesis is rejected and alternative hypothesis is accepted (t0 = 13.81 ˃ tt2.052). The vocabulary mastery of the fifth grade students of SD N 3 Bacin Kudus in academic year 2016/2017 taught by using Blindfold game is “good” (Mean = 85.4 and Standard deviation = 14.19). And vocabulary mastery of the fifth grade students of SD N 3 Bacin Kudus in academic year 2016/2017 without using Blindfold game is “fair” (Mean = 62.9 and Standard deviation = 12.55). Based on the result, the writer suggests that the teacher should be able to created in teaching learning process more interesting, innovative and enjoyable. The teacher can use Blindfold game in teaching vocabulary because Blindfold game is an effective game to teach vocabulary

Item Type: Skripsi/ Thesis (Update Test)
Dosen Pembimbing: Pembimbing: Diah Kurniati, S.Pd.,M.Pd
Kata Kunci: Vocabulary, Blindfold Game
Subjects: Pendidikan > Teori dan praktek pendidikan
Program Studi: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: pustakawan umk
Date Deposited: 20 Apr 2017 08:44
Last Modified: 20 Apr 2017 08:44
URI: http://eprints.umk.ac.id/id/eprint/6824

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