Mengatasi kencanduan game online melalui layanan konseling kelompok pendekatan client centered

ASHARI, ESTY YULY (2019) Mengatasi kencanduan game online melalui layanan konseling kelompok pendekatan client centered. Update Test thesis, UMK.

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Abstrak

The objectives in this study are as follows: 1. Describe the application of group counseling services client centered approach in reducing online game addiction in class XI IPS 2 students in SMA 1 Pecangaan Jepara Academic Year 2018/2019. 2. Describe the conditions of the decline in online game addiction in class XI IPS 2 students in SMA 1 Pecangaan Jepara after getting a client centered approach group counseling service. Online game is a type of game that can be played by several players at once by utilizing a device (device) that is connected through an internet network (online). Online game addiction in this study is a condition in which players (students of class XI IPS 2) feel unable to resist the desire to leave the device not to play the game online. The client centered approach group counseling service is an intervention model used by researchers in reducing online game addiction in class XI IPS 2 students through guidance and counseling action research. This research was conducted at Pecangaan Jepara High School 1. This research took place in the 2018/2019 school year period. This type of research is PTBK with stages: 1. Planning, 2. Implementation, 3. Observation and 4. Reflection is carried out in two research cycles, each cycle is held three times. The research subjects were ten students in class XI 1 Pecangaan Jepara High School. Data collection techniques using observation and interviews. Analysis of the data used is descriptive quantitative data analysis. Addicted to online games in class XI SMA 1 Pecangaan Jepara has decreased. The average pre-cycle score is known to be 18.55 (74%) (High). In the first cycle, the average meeting was found to be 17.15 (69%) (High), the second meeting was 16.00 (64%) (Fair), the third meeting was known that the mean score was 14.57 (58%) ( Enough). Cycle II, the first meeting had an average score of 12.20 (49%) (Low) category, the second meeting of 10.03 (40%) category (Low), the third meeting of 8.71 (35%) category (Very Low). Researchers concluded the results of the study as follows: 1. Researchers as implementing group counseling activities to reduce online game addiction in class XI IPS 2 students in SMA 1 Pecangaan Jepara have increased from cycle I to cycle II. In the first cycle, it was found out that the researchers obtained a score of 49 (54%) (Fair) category. Cycle II researchers obtained a score of 65 (72%) (Good) category. 2. Addiction to online games in class XI IPS 2 students in SMA 1 Pecangaan Jepara has gradually diminished. Pre-cycle is known to the level of online gaming addiction of students in the category (High), with an average score of 18.55 (74%). In the first cycle reduced in the category (Fair), with an average score of 14.57 (58%). Cycle II addiction to online games in students has been reduced in the category (Very Less), with an average score of 8.71 (35%). Researchers convey the following suggestions. 1. Students: Students should make more use of the time available for more useful activities besides playing online games. Like reading, playing and chatting with residents around. 2. Teacher Guidance and Counseling: Guidance and counseling teachers should use the results of research as a reference in applying group counseling to a client centered approach in helping to alleviate student problems. Especially in reducing online game addiction. 3. Principal: Principals should implement policies in determining policies regarding the use of devices in schools by students, as well as the optimization of the implementation of guidance and counseling in schools by guidance and counseling teachers. 4. Further Research: Further researchers should consider the various dynamics of changing times and technology in looking at students' problems, and are also expected to be able to utilize technology in an effort to help students solve their problems.

Item Type: Skripsi/ Thesis (Update Test)
Dosen Pembimbing: Pembimbing 1 : Drs. Sucipto, M.Pd., Kons Pembimbing 2 : Nur Mahardika, M.Pd
Kata Kunci: Addicted to Online Games, Group Counseling, Client Centered Approach
Subjects: Pendidikan > Teori dan praktek pendidikan > Konsultas dan konseling pendidikan
Pendidikan > Teori dan praktek pendidikan
Program Studi: Fakultas Keguruan & Ilmu Pendidikan > Bimbingan & Konseling
Depositing User: Mr Firman Al Mubaroq
Date Deposited: 27 Sep 2019 01:48
Last Modified: 27 Sep 2019 01:48
URI: http://eprints.umk.ac.id/id/eprint/11562

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