Improving Students’ Vocabulary Mastery by Using Karuta Card Game (A Classroom Action Research of the Seventh Grade Students of SMP N 2 Gebog Kudus in the Academic Year 2013/2014

Zuharoh, Anika (2014) Improving Students’ Vocabulary Mastery by Using Karuta Card Game (A Classroom Action Research of the Seventh Grade Students of SMP N 2 Gebog Kudus in the Academic Year 2013/2014. Skripsi Sarjana thesis, Universitas Muria Kudus.

[img]
Tinjau ulang
PDF (Halaman Judul) - Accepted Version
Download (488kB) | Tinjau ulang
[img] PDF (Bab I) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (168kB) | Request a copy
[img] PDF (Bab II) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (212kB) | Request a copy
[img] PDF (Bab III) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (255kB) | Request a copy
[img] PDF (Bab IV) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (344kB) | Request a copy
[img] PDF (Bab V) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (206kB) | Request a copy
[img] PDF (Bab VI) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (152kB) | Request a copy
[img]
Tinjau ulang
PDF (Daftar Pustaka) - Accepted Version
Download (110kB) | Tinjau ulang
[img] PDF (Lampiran) - Accepted Version
Restricted to Hanya untuk pengguna terdaftar

Download (3MB) | Request a copy

Abstrak

Vocabulary is one of language component that has to be mastered by the language learners, because it is one of indicators to measure the success of learning language. In fact, people often think that teaching vocabulary needs many aspects; they are good method, good students’ attitude and good teaching technique. In fact, many teacher has limited teaching technique. That condition also happened in SMP N 2 Gebog Kudus. It can be one reason why the students cannot be active and interest to the lesson. After knowing the problems, the writer decides to use teaching technique that is Karuta Card Game to improve students vocabulary mastery. The objective of this research is to improve the vocabulary mastery of the VII I students of SMP N 2 Gebog Kudus in the academic year 2013/2014 through Karuta Card Game. The design that is used in this research is Classroom action research (CAR). It consists of four stages. They are planning, acting, observing and reflecting. The subject of the research is the seventh grade students of SMP N 2 Gebog Kudus in the academic year 2013/ 2014. The instrument use in this research is test and observation. The result of the students’ vocabulary mastery improves from pre cycle until cycle 2. In the pre cycle the average score of the students’ achievement test score is 66.2 In the cycle 1 77.7 and in the cycle 2 was increase became 84.8. Besides, the use of Karuta Card Game can make the students’ and the teacher activity are improved and the problem that faced by teacher are decreased in every cycle. Therefore, the writer can conclude that the use of Karuta Card Game as the technique of teaching can improve students’ vocabulary mastery at the seventh grade students of SMP N 2 Gebog Kudus in the academic year 2013/2014 Considering the process and results of this research, the writer suggests that the English teacher of Junior High School should be more creative and innovative in selecting the suitable methods and technique in teaching learning process. Karuta Card Game can be used as one of technique to teach English vocabulary. In fact, Karuta Card Game can improve the English vocabulary mastery and solve students’ boredom in the classroom ABSTRAKSI Zuharoh ,Anika. 2014.MeningkatkanPenguasaanKosakataSiswaMenggunakanKaruta Card Game (SebuahPenelitianTindakanKelasterhadapSiswaKelas VII di SMP N 2 Gebog Kudus TahunAjaran 2013/2014.Skripsi.Program Studi Pendidikan Bahasa Inggris, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muria Kudus. Pembimbing (i) Mutohhar, S.Pd., M.Pd (ii) Rusiana, S.Pd.,S.Pd. Kata Kunci :Penguasaankosakata, Karuta Card Game, PenelitianTindakanKelas Kosakatamerupakansalahsatukomponenbahasa yang harusdikuasaiolehparapembelajarbahasa, ini di perkirakansebagaisalahsatu indicator untukmemastikantingkatkesuksesandalammempelajaribahasa.Orang seringberfikirbahwamengajarkosakatamemerlukanbeberapaaspek; diantaranyametode yang bagus, sikapsiswa yang bagusdanjugatekhnikpengajaran yang bagus.Sebagaitambahan, banyak guru yang memilikiketerbatasandalamteknikmengajar.Kondisitersebutjugaterjadi di SMP N 2 Gebog Kudus.In menjadisalahsatualsankenapasiswatidakbisaaktifdantertarikpadapelajaran.Setelahmengetahuimasalah yang ada, penulisberasumsiuntukmenggunakanKaruta Card Game untukmeningkatkanpenguasaankosakatasiswa. Penelitianinimempunyaitujuanuntuk meningkatkan penguasaan kosakata terhadap siswa kelas VII I SMP N 2 Gebog Kudus tahun ajaran 2013/2014 melalui Karuta Card Game.Design yang digunakan pada penelitian ini adalah penelitian tindakan kelas(Classroom action research). Ini merupakan jenis penilitian yang dilaksanakn oleh guru di dalam kelas. Yang terdiri dari 4 tahapan, diantaranya, rencana, penerepan, pengamatan dan releksi. Subjek penelitian adalah siswa kelas VII SMP N 2 Gebog Kudus tahun ajaran 2013/2014 semester 2. Hasil test penguasaankosakatasiswameningkatdari pre siklus, sampaisiklus 2. Pada pre siklusnilai rata ratasiswaadalah 66.2.Padasiklus 1 77.7 danpadasiklus 2 meningkatmenjadi 84.8.disampingitupengunaaKaruta Card Game bisamembuataktivitassiswa da guru meningkatdanmasalah yang dihadapi guru bisa di hilangkanpadasetiapsiklus. Makadariitu, penulismenyimpulkanbahwapenggunaanKaruta Card game sebagitekhnikpengajaranbisameningkatkanpenguasaankosakatasiswakleas VII SMP N 2 GebogKudstahunajaran 2013/2014. Berdasarkan proses danhasildaripenelitiantersebut, penulisberasumsibahwasanya guru BahasaInggris di SMP haruslebihkreatifdaninovatifdalammemilihmetodedanteknik yang sesuaiuntukmengajarkosakata. Karuta Card Game bisamenjadisalagsatuteknikuntukmengajarkosakatabahasaInggris.PadakenyataanyaKaruta Card Game dapatmeningkatkanpengasaankosakatabahasainggrissiswadanmenghilangkantingkatkebosanansiswadalamkelas.

Tipe dokumen: Skripsi (Skripsi Sarjana)
Additional Information: Pembimbing I: Mutohhar, S.Pd, M.Pd Pembimbing II: Rusiana, S,Pd, M.Pd
Uncontrolled Keywords: vocabulary mastery, Karuta Card Game and classroom action research
Subjects: Bahasa dan sastra > Bahasa Inggris
Divisions: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: asih winarti
Tanggal Deposit: 21 Aug 2014 06:10
Last Modified: 21 Aug 2014 06:10
URI: http://eprints.umk.ac.id/id/eprint/3205

Actions (login required)

View Item View Item