The Use of Dice Game to Improve Students’ Mastery in Simple Present Tense (A Classroom Action Research of the Seventh Grade Students of MTs. Ma’ahid Kudus in the Academic Year 2011/2012

Sari, Mardiana (2012) The Use of Dice Game to Improve Students’ Mastery in Simple Present Tense (A Classroom Action Research of the Seventh Grade Students of MTs. Ma’ahid Kudus in the Academic Year 2011/2012. Update Test thesis, Universitas Muria Kudus.

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Abstrak

As an International language, English plays an important role in connecting people in the world. One way of mastering English is by improving the mastery of grammar, especially Simple Present Tense. Simple Present Tense is the first tense that is introduced to the students of junior high school because this tense commonly used in daily conversation. Unfortunately, the students have difficulties in constructing a sentence in Simple Present Tense. Therefore, the teacher must use the appropriate teaching media to improve the students’ mastery. Dice game is one of the alternative teaching media that can be used in teaching English to improve students’ mastery in Simple Present Tense. So, in this research, the writer uses dice game as a teaching media in teaching English. The objective of this research is to improve students’ mastery in Simple Present Tense by using dice game at the Seventh Grade Students of MTs. Ma’ahid Kudus in academic year 2011/2012 through Classroom Action Research (CAR). The classroom action research is used to design this research and followed by three cycles. Each cycle is conducted through four steps; they are: planning, action, observation and reflection. This research is conducted at the seventh grade students of MTs. Ma’ahid Kudus in academic year 2011/2012. The class consists of three classes; they are class A, B and C. In this research, the writer chooses class VII-A that consists of 38 students to conduct the research. In the result, the students’ mastery in Simple Present Tense improves from cycle I until cycle III. In cycle I, the average score is 65.76, in cycle II the average score is 69.76 and in cycle III the average score is 73.34. Besides, the students feel more enjoy and fun in playing dice game. Therefore, the writer can conclude that the use of dice game can improve students’ mastery in Simple Present Tense at the Seventh Grade Students of MTs. Ma’ahid Kudus in academic year 2011/2012. Therefore, the writer recommends some suggestions. First, teacher should use dice game as media of teaching and learning to teach English grammar especially Simple Present Tense. The teacher also should give motivation and support for the students in order to increase the students’ understanding, especially in mastering Simple Present Tense through dice game. In addition, the students should practice more in increasing their knowledge so their ability in English will improve well.

Item Type: Skripsi/ Thesis (Update Test)
Dosen Pembimbing: Advisors: (1) Diah Kurniati, S.Pd, M.Pd (2) Ahdi Riyono, SS, M.Hum
Kata Kunci: Dice game, Simple Present Tense and Classroom Action Research.
Subjects: Bahasa dan sastra > Filologi. Linguistik. > Bahasa. Teori linguistik. Tata Bahasa. > Tata Bahasa
Bahasa dan sastra > Filologi. Linguistik. > Bahasa. Teori linguistik. Tata Bahasa. > Pembelajaran bahasa
Bahasa dan sastra > Bahasa Inggris
Program Studi: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Users 2 not found.
Date Deposited: 08 Oct 2012 06:13
Last Modified: 08 Oct 2012 06:13
URI: http://eprints.umk.ac.id/id/eprint/367

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