THE MASTERY OF ENGLISH VOCABULARY OF FOURTH GRADE STUDENTS OF SDN 4 DERSALAM KUDUS IN ACADEMIC YEAR 2013/2014 TAUGHT BY USING GUESSING WORD ADOPTED FROM THE GAMES IN EAT BULAGA PROGRAM

SUGIARTI, ANI (2014) THE MASTERY OF ENGLISH VOCABULARY OF FOURTH GRADE STUDENTS OF SDN 4 DERSALAM KUDUS IN ACADEMIC YEAR 2013/2014 TAUGHT BY USING GUESSING WORD ADOPTED FROM THE GAMES IN EAT BULAGA PROGRAM. Update Test thesis, Universitas Muria Kudus.

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Vocabulary mastery is a very important thing in all levels of study, including Elementary school. However, many students still have difficulties in understanding the English lesson, and the fourth grade students of SDN 4 Dersalam Kudus are one of them. Most of them have limitation in mastering English Vocabulary. One problem that the writer found is they thing that English is very difficult, moreover the teacher does not know what they want and need in learning process. The writer thinks it would better to use technique that can make them fell fun. Guessing word adopted from the games in Eat Bulaga program is one of the appropriate ways to solve the problem. By using guessing word adopted from the Games in Eat Bulaga Program, the process of teaching learning becomes fun and not bored. So, the students would be confident and feel enjoy during the learning process. The purposes of this research are (I) to find out Teaching English Vocabulary For Fourth Grade Students of SDN 4 Dersalam Kudus in Academic Year 2014/2015 before being taught by using Guessing Word Adopted From of the Games In Eat Bulaga Program. (II) To find out Teaching English Vocabulary for Fourth Grade Students of SDN 4 Dersalam Kudus in Academic Year 2014/2015 after being Guessing Word Adopted From of the Games in Eat Bulaga Program. (III) To find out whether there is a significant difference between Teaching English Vocabulary for Fouth Grade Students of SDN 4 Dersalam Kudus in Academic Year 2014/2015 before and after being Guessing Word Adopted From of the Games in Eat Bulaga Program. In this research, the writer uses experimental research design as the research method which consists of one group Pre Test Post Test Design. The population of this research is all of the students of the fourth grade of SDN 4 Dersalam Kudus in the academic year 2014/2015 which consist of 19 students. The sample of this research is the fourth grade of SDN 4 Dersalam Kudus in the academic year 2014/2015, which consists of 19 students. The writer carried out data analysis and tested the hypothesis. The mean for the pre-test is 61.8, SD is 13.03. While for the post-test, the data mean is 75.6 with SD is 11. 22. For hypothesis testing t=4.76 while t-table is 1.734. It is concluded that Guessing Word Adopted From of the Games in Eat Bulaga Program as a strategy teaching English conclude that “There is a significant difference between the mastery of English vocabulary for fourth grade students of SDN 4 Dersalam Kudus in academic year 2013/2014 before and after being taught by using guessing word adopted from of the games in eat bulaga program.” From the fact above, the writer suggests that the English teachers may take benefit from the game to make the teaching and learning English fun and improve students’ vocabulary mastery.

Item Type: Skripsi/ Thesis (Update Test)
Kata Kunci: guessing word, teaching strategy, vocabulary, eat bulaga
Subjects: Bahasa dan sastra > Bahasa Inggris
Program Studi: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Unnamed user with username librarianumk1
Date Deposited: 17 Dec 2014 04:01
Last Modified: 17 Dec 2014 04:01
URI: http://eprints.umk.ac.id/id/eprint/3731

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