The Use Of Games In Teaching Speaking (A Case Study At English Education Department Muria Kudus University In Academic Year 2016/2017)

Fata, Afkar Damba (2017) The Use Of Games In Teaching Speaking (A Case Study At English Education Department Muria Kudus University In Academic Year 2016/2017). Update Test thesis, Universitas Muria Kudus.

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Abstrak

The use of game in teaching when I was in the third semester made me interested in learning English. The lecturer used a proper game to the students and made the students have good willingness in joining the class. The good responses from the students about the game used by the lecturer is the reason I conduct this research. The objectives of this research are to know the implementation of the game used by the lecturer and to know the responses of the students about the game used by the lecturer to the third semester students of English Education Department Muria Kudus University in academic year 2016/2017. The subjects of this research are 20 students of the third semester of English Education Department Muria Kudus University in academic year 2016/2017. Design of this research is Qualitative approach. In this research, I used observation and questionnaire as the instruments of the research. Meanwhile, the result of the research shows that the lecturer dominantly used communicative game in teaching speaking to the third semester students of English Education Department Muria Kudus University in academic year 2016/2017. However, linguistic game was still applied by the lecturer. And the students showed the positive responses in the use of games in teaching speaking, it was shown that most of them agree about the implementation of the game in teaching speaking to the third semester students of English Education Department Muria Kudus University in academic year 2016/2017. Based on the results of the research, it can be concluded that the use of games in teaching speaking to the third semester students of English Education Department Muria Kudus University in academic year 2016/2017 can actively motivate the students to join the class and active to participate in the class. Then, the lecturers should keep using game and develop the lecturer’s ways in using games to make the students active to join the speaking class.

Item Type: Skripsi/ Thesis (Update Test)
Dosen Pembimbing: Pembimbing: Dra. Sri Endang Kusmaryati, M.Pd
Kata Kunci: games, teaching speaking.
Subjects: Pendidikan > Teori dan praktek pendidikan
Program Studi: Fakultas Keguruan & Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: pustakawan umk
Date Deposited: 03 Apr 2017 02:44
Last Modified: 03 Apr 2017 02:44
URI: http://eprints.umk.ac.id/id/eprint/6750

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